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- Why Is My Critical Dmg 0 Blade And Soul 4
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There are a total of 27 different stats in Blade & Soul, subdivided into Offensive Stats and Defensive Stats.
Offensive Stats[edit | edit source]
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- Critical Damage. From Blade & Soul Wiki. Jump to: navigation, search. To see a full list of all stats available in Blade and Soul, check out the Stats page. General edit edit source Affects% damage increase on critical hit (also affected by critical stat). Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Offensive Stats focuses on dealing damage and dealing with threats.
From Blade & Soul Wiki. Jump to: navigation, search. This page is a stub in Blade and Soul Wiki. You can help by expanding it. To see a full list of all stats available in Blade and Soul, check out the Stats page. General edit edit source. Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Stat | Description |
---|---|
Attack Power | Affects your damage output. |
PvP Attack Power | Affects your skill damage output. Applies to other players. |
Boss Attack Power | Affects your skill damage output. Applies to Bosses. |
Piercing (Penetration) | Piercing negates the opponent's damage decrease, thereby increasing your direct damage output against opponents with good defense. |
Accuracy | Affects % chance of hitting the target. If accuracy is greater than 100%, the extra percentage lowers passive evade/block chance by that amount. |
Concentration | Allows your attack to penetrate the opponent's Counter or Block. |
Critical | Affects % chance of critically hitting the target. |
Critical Damage | Affects % damage increase on critical hit. |
Mastery | Increases the duration of buffs and positive status effects by 20% per level. |
Additional Damage | Increases damage output. |
Threat | Increases the likelihood of an enemy to target you over other assailants based on Damage you inflict. |
Debuff Attack | Increases damage dealt to enemies under crowd control effects. |
Mystic | Increases damage dealt by Mystic (elemental) attacks. Ex: fire, ice, wind, earth, lightning, void. |
Defensive Stats[edit | edit source]
Defensive stats focuses on increasing your own and your allies survivability. How to open mac dmg file in windows. Burn dmg file on windows pc.
Stat | Description |
---|---|
HP | Increases your total health. |
Defense | Reduces damage taken from non-Evolved targets. |
PvP Defense | Reduces damage taken from other players. |
Boss Defense | Reduces damage taken from Bosses. |
Evasion | Affects % passive evade chance and % damage reduction on counter. An evaded attack deals no damage. |
Block | Affects % passive block chance, % damage reduction on passive block, % damage reduction on active block. |
Critical Defense | Lowers chance to receive and damage taken from Critical hits. |
Willpower | Reduces duration incoming debuffs by crowd control by 20% per level. |
Damage Reduction | Reduces damage taken. |
Health Regen | Affects passive healing every 2 sec in/out of combat. |
Recovery | Increases healing from all sources by a %. Ex: potions, lifestealgems, skills etc. |
Debuff Defense | Damage reduction while under crowd control effects. |
Other[edit | edit source]
Stat | Description |
---|---|
HM Focus | Grants Hongmoon Focus on hit. |
Move Speed | Increases % Movement Speed. |
![Whyy is my critical dmg 0 blade and soul 3 Whyy is my critical dmg 0 blade and soul 3](/uploads/1/3/3/2/133271619/426920785.png)
Caps & Scaling Factors[edit | edit source]
Stat | Soft Cap | Hard Cap | Scaling Factor |
---|---|---|---|
Critical Chance | 50% | unknown | unknown |
Penetration | unknown | penetration target defense | unknown |
Formulas & Calculations[edit | edit source]
These formulas can be used to theoreticaly calculate certain in-game values. Such as damage numbers and % chances/risks.
These calculations are assuming that no passive and or active evade, block or counter are being used.
These calculations are assuming that no passive and or active evade, block or counter are being used.
Name | Constants | Formula |
---|---|---|
Skill: Minimum damage | c = weapon dependent constant. g = damage from gems. | ( scale * (attack - c) + additional damage) * (targetdefense(stat) - penetration) * elemental damage * critical hit damage + g |
Skill: Maximum damage | c = weapon dependent constant. g = damage from gems. | ( scale * (attack + c) + additional damage) * (targetdefense(stat) - penetration) * elemental damage * critical hit damage + g |
In-game[edit | edit source]
Why Is My Critical Dmg 0 Blade And Soul 4
Retrieved from 'https://bladeandsoul.gamepedia.com/index.php?title=Attributes&oldid=90598'
For Pvp it's better to go for raw stats like stamina and weapon damage, since impenetrable and cp can almost nullify critical damage.
Can you explain how you nullify the critical damage of a crit build with impenetrable and cp?
I'm genuinely curious, because I think this is one of those alternative facts people want to believe in nowadays.
Take my MagNB for example, I have a crit modifier of 1.85 (Hemorrhage passive, 100 CP into elfborn). So you would need ~6000 critical resistance to nullify my additional critical damage and make it hit like a noncrit. If you wear full golden impen gear, you have 7x258=1806 crit resist. 100 champion points into resistant adds 1699 crit resist, putting you at 3505 (53%) crit resist. So I still hit you for 32% more damage on crits.
But most builds don't even have 2k crit resist and only reach 3k with transmutation buff.
now see, your math does incourage me to think that CRIT is actually more damage then my B choice.
so again, i am still wondering what the truth is.